A small Brick Breaker game built independently in Godot using GDScript.

This project was created as a hands-on introduction to game development and programming. Rather than following a complete Brick Breaker tutorial, I broke the project into individual systems, researched unfamiliar concepts as needed, and implemented and integrated them myself.

Features

  • Paddle controlled with keyboard or mouse
  • Ball collision and bouncing
  • Bounce angle changes based on where the ball strikes the paddle
  • Multiple brick types
  • Start and end screens
  • Custom-created sprites
  • Single playable level

The project is intentionally simple, but it represents my first complete game built from individual gameplay systems. The primary goal was to learn how game logic, input, collision behavior, and multiple independent systems come together to create a functional interactive application.

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